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Trimex Academy

Course contents

Video mapping, lighting control and audiovisual systems, taught by the people who build Trimex's installations. These are the programs we have run so far. Dates and fees for the next edition by email.

Ask about the next edition

Online video mapping crash course

  • Live online on Discord
  • 1 three-hour session
  • Up to 10 people
  • No prior experience needed

Session recording, a PDF with shortcuts and key steps, and a private Discord channel for 30 days of follow-up support. Uses the MadMapper trial version.

  1. 01
    Core concepts

    What video mapping is, references, and why MadMapper.

  2. 02
    Setting up

    Installation, outputs, simulators and a pre-session checklist for PC and Mac.

  3. 03
    Interface and creative workflow

    Stage, Outputs, Fixtures, Materials and importing content.

  4. 04
    Scenes and effects

    Layers, clips, timelines, simple masks, color adjustments and LUTs.

  5. 05
    Calibration and projection

    Mapping onto flat surfaces or simple structures, warping and saving presets.

  6. 06
    Guided mini project

    Each participant builds a scene from a template and gets live feedback.

Intensive video mapping course

  • Live online on Discord, recorded classes
  • 4 classes over 2 weeks, 8 hours
  • Mondays and Wednesdays, 7 to 9 pm (Chile)
  • No prior experience needed

A one-month educational license for MadMapper and MadLaser, courtesy of GarageCube, and a digital certificate of participation.

  1. 01
    Fundamentals and interface

    What video mapping is, references and professional uses. Installation, surfaces and mapping, output and project management. A first mapping on a simple surface.

  2. 02
    Visual content, ISF and audio reactivity

    Video and loops, formats and compression. ISF shaders and built-in generators. Audio analysis, dynamic parameters and visual sync.

  3. 03
    LED, DMX and ArtNet

    LED lighting and fixture types. DMX LED and addressable LED. Universes, channels, patching and addressing. Integrating light with projected content.

  4. 04
    AI visuals and final project

    Generating content with AI tools and optimizing it for mapping. Designing a full project, simulating an installation and presenting it live to the group.

Video mapping and audiovisual systems course

  • Live online on Discord, recorded classes
  • 8 classes over one month
  • Tuesdays and Thursdays, 7 to 9 pm (Chile)
  • No prior experience needed

A one-month educational MadMapper license and a digital certificate of participation.

  1. 01
    Introduction to video mapping

    Concepts, references, professional uses and software installation.

  2. 02
    MadMapper interface and workflow

    Surfaces and mapping, output, project management and basic optimization.

  3. 03
    Visual content and formats

    Video and loops, ISF shaders and built-in generators.

  4. 04
    Audio reactivity and modulation

    Audio analysis, dynamic parameters and visual sync.

  5. 05
    LED lighting

    Technical basics, fixture types and integration with mapping.

  6. 06
    DMX and ArtNet control

    Protocols, patching, addressing and hardware and software integration.

  7. 07
    AI-generated visuals

    Content generation, optimization for mapping and a hybrid creative workflow.

  8. 08
    Final project

    Designing a full project, simulating a real installation, technical review and feedback.

By the end, each student can design and run a basic video mapping project, integrate LED lighting with control systems and talk technically with a production team.

Hands-on intensive MadMapper workshop

  • In person, with Trimex's own equipment
  • 2 days, 16 hours
  • Up to 30 people
  • 70% practice, 30% theory
  • Updated for MadMapper 6

Hands-on work with Trimex projectors, lights and structures. Workshop endorsed by GarageCube, the makers of MadMapper.

  1. 01
    Day 1 · Introduction and fundamentals (2 h)

    MadMapper and the GarageCube ecosystem. Interface, project and output setup, multi-projector and media import.

  2. 02
    Day 1 · Surfaces and mapping (3 h)

    Quads, planes and masks. Perspective and calibration. Advanced masking, feathering and mesh warping for irregular surfaces.

  3. 03
    Day 1 · Content, materials and effects (3 h)

    Materials and generators, live cameras, Syphon and Spout. Real-time effects and integration with Resolume, After Effects and TouchDesigner.

  4. 04
    Day 2 · Scenes and show programming (4 h)

    Scenes, cues and schedulers. MadMapper 6 timelines. Sync with audio, MIDI and DMX, and building a full show.

  5. 05
    Day 2 · Real production and wrap-up (4 h)

    Performance and troubleshooting. Standalone playback with MiniMad. Good practice for installations and live events. Final project.

Contact

[email protected]